Theories

Role-playing gamification design framework: RPG mechanics, aesthetics, and game thinking applied to language learning

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Evidence · 3 claims (2 for, 1 mixed) · 2 studies (1 causal, 1 quant-synthesis), q1–q2 · 1 of 2 report an effect size · 3 claims rest on one study

Description

The article adopts Kapp's (2012) gamification framework and Crocco's (2016) RPG elements, defining gamification as "the use of design elements characteristic for games (rather than play or playfulness) in non-game contexts". In Mangomon, RPG mechanics include avatars, experience points, quests, and collection; aesthetics involve appealing 3D scenes and monster characters; game thinking builds the experience around motivation through collection, repetition, and mastery. The framework is used to explain how role-playing gamification can engage learners while they practice English for work.

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type theory
title Role-playing gamification design framework: RPG mechanics, aesthetics, and game thinking applied to language learning
description The article adopts Kapp's (2012) gamification framework and Crocco's (2016) RPG elements, defining gamification as "the use of design elements characteristic for games (rather than play or playfulness) in non-game con...
status review
generated by process:wiki-ingest on 2026-09-27
trust unverified — no one has confirmed this page's content
sources 1 — tangkiengsirisin-2025

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