Neither speech therapy nor serious non-action video games produced significant phonemic awareness gains in at-risk pre-readers¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The SNAVG and SPEECH groups showed no significant pre-to-post improvement in phoneme discrimination, unlike the AVG group. → Bertoni 2024
Evidence¶
Bertoni 2024¶
Bertoni, S., Andreola, C., Mascheretti, S., Franceschini, S., Ruffino, M., Trezzi, V., Molteni, M., Sali, M. E., Salandi, A., Gaggi, O., Palazzi, C., Gori, S. & Facoetti, A. (2024). Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia. npj Science of Learning 9, 25. https://doi.org/10.1038/s41539-024-00230-0
q3 · i? · causal · r2
Paired bootstrap t-tests from pre- to post-training within each control group of the four-group prevention design. None of the three control conditions improved significantly on phoneme discrimination.
"while, the WAIT (t-test(10) = 0.001, mean difference = 0.0001, 95% CI = −0.706/0.706, p = 0.971), SNAVG (t-test(13) = −1.394, mean difference = −0.832, 95% CI = −1.895/0.369, p = 0.186) and SPEECH (t-test(10) = −1.423, mean dif-ference =−0.588, 95% CI = −1.353/0.176, p = 0.205) groups did not."
Discussion¶
Learner Variables¶
- Phonological Awareness — outcome: instruction changes it
Related Claims¶
- Action video game training produces significantly larger phonemic awareness gains than waiting list, non-action serious games, and speech therapy in pre-readers at risk for dyslexia — related
- Phonemic awareness gains after AVG training occur in more than 80% of at-risk pre-readers — related
- Phonemic awareness improvements from AVG training are maintained at a 6-month follow-up — related
- AVG training effects are specific to phonemic awareness, with no significant gains in phonological working memory or rapid automatized naming — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
active-controls-no-phonemic-awareness-gain |
title |
Neither speech therapy nor serious non-action video games produced significant phonemic awareness gains in at-risk pre-readers |
description |
Neither speech therapy nor serious non-action video games produced significant phonemic awareness gains in at-risk pre-readers |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bertoni-2024 |
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