Phonemic awareness gains after AVG training occur in more than 80% of at-risk pre-readers¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? More than 80% of the AVG at-risk group showed a phoneme discrimination gain exceeding the mean gain of the combined control group. → Bertoni 2024
Evidence¶
Bertoni 2024¶
Bertoni, S., Andreola, C., Mascheretti, S., Franceschini, S., Ruffino, M., Trezzi, V., Molteni, M., Sali, M. E., Salandi, A., Gaggi, O., Palazzi, C., Gori, S. & Facoetti, A. (2024). Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia. npj Science of Learning 9, 25. https://doi.org/10.1038/s41539-024-00230-0
q3 · i? · causal · r2
Individual-data responder analysis comparing each AVG child's PD gain against the mean gain of the combined at-risk control group (WAIT, SNAVG, SPEECH). The article reports the proportion descriptively, with no test statistic or effect size.
"More than 80% of at-risk pre-readers within the AVG group showed a gain in PD which was above the mean gain observed in the combined control group."
Discussion¶
Learner Variables¶
- Phonological Awareness — outcome: instruction changes it
Related Claims¶
- Neither speech therapy nor serious non-action video games produced significant phonemic awareness gains in at-risk pre-readers — related
- Phonemic awareness improvements from AVG training are maintained at a 6-month follow-up — related
- Action video game training produces significantly larger phonemic awareness gains than waiting list, non-action serious games, and speech therapy in pre-readers at risk for dyslexia — related
- AVG training effects are specific to phonemic awareness, with no significant gains in phonological working memory or rapid automatized naming — related
- Action video game training causally improves cognitive skills relative to active control training (small effect, g = 0.30) — a broader claim this one bears on
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
avg-phonemic-awareness-gain-majority-responder |
title |
Phonemic awareness gains after AVG training occur in more than 80% of at-risk pre-readers |
description |
Phonemic awareness gains after AVG training occur in more than 80% of at-risk pre-readers |
status |
review |
evidence_strength |
weak |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bertoni-2024 |
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