Confusion+frustration and curiosity+engagement were the only affective state pairs co-occurring above chance, and within each pair one state was more likely to imply the other¶
Claim · All claims
Evidence · 1 study (2 entries) · associationalr2·q3
Currency · newest study 2017 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Only the confusion+frustration and curiosity+engagement pairs occurred above chance (Lift>1) among frequently reported states. → Bosch 2017
q3 i? Confusion was more likely to imply frustration than vice versa, and curiosity was more likely to imply engagement than vice versa (both p<.001). → Bosch 2017 (2)
Evidence¶
Bosch 2017¶
Bosch, N., & D'Mello, S. (2017). The Affective Experience of Novice Computer Programmers. Int J Artif Intell Educ. https://doi.org/10.1007/s40593-015-0069-5
q3 · i? · associational · r2
Association rule (Lift) analysis of 1303 primary-secondary affect pairs from 46 students who made at least 10 secondary judgments; the article reports only "confusion + frustration and curiosity + engagement" exceeded chance co-occurrence.
"Only the confusion + frustration and curiosity + engagement affective state pairs occurred at levels above what was expected by chance (Lift=1)."
Bosch 2017 (2)¶
Bosch, N., & D'Mello, S. (2017). The Affective Experience of Novice Computer Programmers. Int J Artif Intell Educ. https://doi.org/10.1007/s40593-015-0069-5
q3 · i? · associational · r2
Paired-samples t-tests comparing confidence values for both orderings of the two co-occurring pairs (Table 4; e.g., frustration→confusion .672 vs confusion→frustration .419); the article reports asymmetric implication within each pair.
"Specifically, confusion was more likely to imply frustration than vice versa (p<.001) and curiosity was more likely to imply engagement than vice versa ( p<.0 01)."
Discussion¶
Related Claims¶
- During novices' first programming lesson, engagement, confusion, frustration, boredom, and curiosity are the dominant affective states, collectively accounting for approximately 73% of affect judgments — related
- Faster CPS groups show stronger transitions among curiosity and optimism, while slower groups show stronger transitions among confusion, conflict, and frustration — related
- Affective experience during situated collaborative problem solving is organized around a stable epistemic core linking curiosity, optimism, and confusion with short-range persistence — related
- Curious, optimistic, and confused are the most frequently reported affective states, and self-caught reports are more evenly distributed than probe-caught reports — related
- Probe-caught affect reports show stronger self-loops among core epistemic states, while self-caught reports show more distributed transitions involving higher-arousal states — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
affect-cooccurrence-confusion-frustration-curiosity-engagement |
title |
Confusion+frustration and curiosity+engagement were the only affective state pairs co-occurring above chance, and within each pair one state was more likely to imply the other |
description |
Confusion+frustration and curiosity+engagement were the only affective state pairs co-occurring above chance, and within each pair one state was more likely to imply the other |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2017 |
generated |
by process:wiki-ingest on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — bosch-2017, bosch-2017-2 |
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