Claims

Agent realism, particularly behavioral realism, should be a crucial predictor of social presence in immersive agent-centered learning environments

Claim · All claims
Evidence · 1 study · theoretical r3 · q1
Currency · newest study 2026 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? The enhanced realism of pedagogical agents in XR facilitates the exchange of social cues, which in turn is expected to strengthen social presence; behavioral agent realism should be a crucial predictor of social presence. → Ross 2026

Evidence

Ross 2026

Ross, M., & Kaspar, K. (2026). Learning with pedagogical agents in extended reality: A conceptual research-based framework of agent-centered learning in immersive media environments (ACLIME). https://orcid.org/0000-0002-5092-6798 doi:10.31234/osf.io/e6smh_v1

q1 · i? · theoretical · r3

Conceptual prediction in the review's section on the learner's experience of the agent, building on Oh et al. (2018)'s systematic review finding that exchanging a greater number of high-quality social cues across multiple modalities leads to stronger social presence; no new empirical test is reported.

"Consequently, agent realism, particularly in its behavioral form, should be a crucial predictor of social presence in immersive agent-centered learning environments (cf. Mulvaney et al., 2024; Oh et al., 2018)."

Discussion

Page metadata
Field Value
type claim
id agent-realism-predicts-social-presence-xr
title Agent realism, particularly behavioral realism, should be a crucial predictor of social presence in immersive agent-centered learning environments
description Agent realism, particularly behavioral realism, should be a crucial predictor of social presence in immersive agent-centered learning environments
status review
evidence_strength weak
newest_evidence 2026
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-10-12
trust unverified — no one has confirmed this page's content
sources 1 — ross-2026

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