Appropriate challenges or stressors that increase cortisol concentration to an attentional level without provoking strong promotion-focused negative emotions should be considered when designing games aimed at teaching creativity¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity. → Yeh 2015
Evidence¶
Yeh 2015¶
Yeh, Y.-C.; Lai, G.-J.; Lin, C. F.; Lin, C.-W.; Sun, H.-C. (2015). How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory. Computers and Education, v.81, pp. 143-153. https://doi.org/10.1016/j.compedu.2014.09.011
q3 · i? · causal · r2
Design recommendation derived from the study's findings with 96 college students. The article states that "appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered."
"Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity"
Discussion¶
Related Claims¶
- Stress stimuli influence creativity during gaming through two routes: enhancing creativity via cortisol concentration and WM, and decreasing creativity via promotion-focused negative emotions — a broader claim this one bears on
- Subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations — reports the opposite
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