Claims

Stress stimuli influence creativity during gaming through two routes: enhancing creativity via cortisol concentration and WM, and decreasing creativity via promotion-focused negative emotions

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? The employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger). → Yeh 2015

Evidence

Yeh 2015

Yeh, Y.-C.; Lai, G.-J.; Lin, C. F.; Lin, C.-W.; Sun, H.-C. (2015). How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory. Computers and Education, v.81, pp. 143-153. https://doi.org/10.1016/j.compedu.2014.09.011

q3 · i? · causal · r2

Behavioral experimental design integrating neuroscientific techniques with 96 college students in a 90-minute game-based experiment. The abstract states that "the employed stress stimuli in fluence creativity during gaming through two routes."

"the employed stress stimuli in fluence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger)"

Discussion

Learner Variables

Page metadata
Field Value
status review
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content

Frontmatter is the page's machine-readable record — see the Schema & Guide.