Subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. → Yeh 2015
Evidence¶
Yeh 2015¶
Yeh, Y.-C.; Lai, G.-J.; Lin, C. F.; Lin, C.-W.; Sun, H.-C. (2015). How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory. Computers and Education, v.81, pp. 143-153. https://doi.org/10.1016/j.compedu.2014.09.011
q3 · i? · causal · r2
Behavioral experiment with 96 college students in a game-based situation. The abstract states that "the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations."
"the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations"
Discussion¶
Learner Variables¶
- Creativity — outcome: instruction changes it
Related Claims¶
- Appropriate challenges or stressors that increase cortisol concentration to an attentional level without provoking strong promotion-focused negative emotions should be considered when designing games aimed at teaching creativity — reports the opposite
- Highly activated negative emotions will influence creativity during gaming — related
- Highly activated negative emotions will influence WM during gaming — reports the opposite
- Stress hormones will influence creativity during gaming — related
- Stress hormones will influence WM during gaming — reports the opposite
- Stress stimuli influence creativity during gaming through two routes: enhancing creativity via cortisol concentration and WM, and decreasing creativity via promotion-focused negative emotions — reports the opposite
- Working memory has a positive effect on creativity during gaming — reports the opposite
- Hormone-based stress monitoring showed no statistically significant changes in several reviewed studies despite being the second most used physiological method — related
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