Claims

AR-based instruction increases computer hardware course achievement compared to print materials in vocational education

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Undergraduate students who learned motherboard assembly with the HardwareAR application scored significantly higher on the computer hardware achievement test than students who used print textbooks (U=164, p=.026). → Mustafa Sirakaya and Ebru Kilic Cakmak 2018

Evidence

Mustafa Sirakaya and Ebru Kilic Cakmak 2018

Mustafa Sirakaya and Ebru Kilic Cakmak. (2018). Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training. International Journal for Research in Vocational Education and Training (IJRVET). https://doi.org/10.13152/IJRVET.5.1.1

q3 · i? · causal · r2

Quasi-experimental pre-test post-test study with matched pairs randomly assigned; 23 experimental and 23 control students. Posttest achievement means were 67.61 (AR) versus 57.39 (control); the Mann Whitney U-test showed "a significant difference in achievement" (U=164, p=.026).

"Table 3 points to a significant difference in achievement between the experimental group which took the courses with AR application and the control group which used the as-sembly manual (U=164, p <.05)."

Discussion

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