Claims

AR instruction has no significant effect on motherboard assembly skills self-efficacy

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Posttest assembly skills self-efficacy did not differ significantly between the AR group and the print-material group (U=241.50, p=.612). → Mustafa Sirakaya and Ebru Kilic Cakmak 2018

Evidence

Mustafa Sirakaya and Ebru Kilic Cakmak 2018

Mustafa Sirakaya and Ebru Kilic Cakmak. (2018). Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training. International Journal for Research in Vocational Education and Training (IJRVET). https://doi.org/10.13152/IJRVET.5.1.1

q3 · i? · causal · r2

Mann Whitney U-test on posttest assembly-skills self-efficacy (11-item subscale) in the same quasi-experiment; means were 45.65 (AR) and 44.61 (control), both described as high level. Equivalence was not tested.

"Also no significant differences were observed between experimental group students who took the courses with AR application and the control group students who used the assembly manual (U=241.50, p >.05)."

Discussion

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