Cross-sectional advantages are largest for perception, multitasking, spatial cognition, and top-down attention¶
Claim · All claims
Evidence · 1 study · quant-synthesisr3·q3·i2medium
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 Across cognitive domains in the cross-sectional meta-analysis, the largest effects were for perception (g = 0.71), multitasking (g = 0.86), spatial cognition (g = 0.67), and top-down attention (g = 0.63), with significant effects in all tested domains. → Benoit Bediou 2023
Evidence¶
Benoit Bediou 2023¶
Benoit Bediou, Melissa A. Rodgers, Elizabeth Tipton, Richard E. Mayer, C. Shawn Green, and Daphne Bavelier. (2023). Effects of Action Video Game Play on Cognitive Skills: A Meta-Analysis. Technology, Mind, and Behavior. https://doi.org/10.1037/tmb0000102
q3 · i2 · quant-synthesis · r3
Cross-sectional moderator analysis by cognitive domain (Table 3): perception g = 0.71, top-down attention g = 0.63, spatial cognition g = 0.67, multitasking g = 0.86, inhibition g = 0.53, verbal cognition g = 0.47, problem-solving g = 0.31; bottom-up attention was not significant (g = 0.24, p = .166).
"Across cognitive domains, large effects were found for perception and multitasking, spatial cognition, and top-down attention followed by inhibition, verbal cognition, and problem-solving which showed moderately strong effects."
Discussion¶
Related Claims¶
- Action video game training causally improves cognitive skills relative to active control training (small effect, g = 0.30)
- Multitasking performance on NeuroRacer declines linearly across the adult lifespan from ages 20 to 79
- Video-game play and mind-brain training literatures suggest the possibility of training selective attention — related
- Average pointing error increases linearly with age across younger and older adults in a real-world low-vision navigation task — related
- Age-related deficits in top-down modulation underlie much of older adults' working memory impairment — related
- No significant moderators of the action video game effect were found in either meta-analysis — reports the opposite
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
avg-domain-pattern-perception-attention-spatial |
title |
Cross-sectional advantages are largest for perception, multitasking, spatial cognition, and top-down attention |
description |
Cross-sectional advantages are largest for perception, multitasking, spatial cognition, and top-down attention |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — benoit-bediou-2023 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.