Claims

Video-game play and mind-brain training literatures suggest the possibility of training selective attention

Claim · All claims
Evidence · 1 study · review r? · q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Recent literatures on video-game play and mind-brain training are taken to support the possibility of training selective attention. → Stevens 2012

Evidence

Stevens 2012

Stevens, Courtney; Bavelier, Daphné. (2012). The role of selective attention on academic foundations: A cognitive neuroscience perspective. Developmental cognitive neuroscience, vol. 2S, p. S30–S48. https://doi.org/10.1016/j.dcn.2011.11.001

q2 · i? · review · r?

The review's fourth section draws on recent literatures on video-game play and mind-brain training to "discuss the possibility of training selective attention." The abstract presents this as a discussed possibility based on prior literatures, not a new experiment.

"Fourth, drawing on recent literatures on the effects of video-game play and mind-brain training on selective attention, we discuss the possibility of training selective attention."

Discussion

Page metadata
Field Value
type claim
id video-game-and-mind-brain-training-selective-attention
title Video-game play and mind-brain training literatures suggest the possibility of training selective attention
description Video-game play and mind-brain training literatures suggest the possibility of training selective attention
status review
evidence_strength weak
newest_evidence 2012
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — stevens-2012

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