Video-game play and mind-brain training literatures suggest the possibility of training selective attention¶
Claim · All claims
Evidence · 1 study · reviewr?·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Recent literatures on video-game play and mind-brain training are taken to support the possibility of training selective attention. → Stevens 2012
Evidence¶
Stevens 2012¶
Stevens, Courtney; Bavelier, Daphné. (2012). The role of selective attention on academic foundations: A cognitive neuroscience perspective. Developmental cognitive neuroscience, vol. 2S, p. S30–S48. https://doi.org/10.1016/j.dcn.2011.11.001
q2 · i? · review · r?
The review's fourth section draws on recent literatures on video-game play and mind-brain training to "discuss the possibility of training selective attention." The abstract presents this as a discussed possibility based on prior literatures, not a new experiment.
"Fourth, drawing on recent literatures on the effects of video-game play and mind-brain training on selective attention, we discuss the possibility of training selective attention."
Discussion¶
Related Claims¶
- Selective attention processes are hypothesized to relate to language, literacy, and mathematics, three domains important to early academic skills
- Action video game training causally improves cognitive skills relative to active control training (small effect, g = 0.30) — a narrower finding that bears on this claim
- Cross-sectional advantages are largest for perception, multitasking, spatial cognition, and top-down attention — related
- Brain games produce statistically significant cognitive performance gains in older adults, but gains are modest and do not detect improvements over control tasks or produce far transfer — related
- Attention and self-regulation skills are trainable in children, with reported behavioral and neural changes across curricula and intervention programs — a broader claim this one bears on
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
video-game-and-mind-brain-training-selective-attention |
title |
Video-game play and mind-brain training literatures suggest the possibility of training selective attention |
description |
Video-game play and mind-brain training literatures suggest the possibility of training selective attention |
status |
review |
evidence_strength |
weak |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — stevens-2012 |
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