Both instructional programmes improved children's literacy performance from pre-test to post-test¶
Claim · All claims
Evidence · 1 study · causalr2·q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Comparing first and second literacy skill assessment tests, participating children showed progress in learning new literacy concepts and enhanced academic performance under both programmes. → Gahwaji 2016
Evidence¶
Gahwaji 2016¶
Gahwaji, N. (2016). The Effects Of Two Different Instructional Programmes On Literacy Skills Of Kindergarten Children. Journal of International Education Research, 12(1). https://journals.cluteonline.com/index.php/JIER
q2 · i? · causal · r2
Within-group comparison of the first (pre) and second (post) skill assessment tests after eight weeks of instruction via either TIP or the educational games programme; the article reports descriptive progress with no test statistic for the gain itself.
"it was clearly found that participating children shown progress in learning of newer literacy concepts and even their academic performance has also enhanced."
Discussion¶
Learner Variables¶
- Academic and Critical Literacy — outcome: instruction changes it
Related Claims¶
- Fourth-graders receiving AI-enhanced media literacy instruction outperformed control-group peers on post-test critical media reading, writing, and total literacy with large effect sizes — related
- Within the experimental group, AI-supported instruction produced statistically significant pre-to-post gains on media reading, media writing, and total media literacy — related
- First- and second-grade students' multiple-choice understanding of particle behavior improved significantly after seven STEP mixed-reality sessions. — related
- Students' skill mastery for all five attributes improved during gameplay in The Nomads, with all quantiles differing significantly between halves — related
- Educational games instruction produced significantly higher literacy skill assessment scores than TIP instruction among Saudi kindergarten children after eight weeks — related
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