Claims

Educational games instruction produced significantly higher literacy skill assessment scores than TIP instruction among Saudi kindergarten children after eight weeks

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? After eight weeks of instruction, the educational games group scored higher than the TIP group on the literacy skill assessment test, a statistically significant difference in favour of the games group. → Gahwaji 2016

Evidence

Gahwaji 2016

Gahwaji, N. (2016). The Effects Of Two Different Instructional Programmes On Literacy Skills Of Kindergarten Children. Journal of International Education Research, 12(1). https://journals.cluteonline.com/index.php/JIER

q2 · i? · causal · r1

Quasi-experimental study of 41 children (TIP group n=21, games group n=20) in a Jeddah kindergarten; covariance analysis of variance neutralised pre-test impact. Post-test means were TIP M=24.95 (SD=2.25) versus games M=28.40 (SD=1.64), described as "in favour of the group that learnt using educational games".

"These study results have shown that there exists statistically significant difference (significance α = 0.05) on literacy skill assessment dimension between the two experimental groups. This difference was in favour of the group that learnt using educational games."

Discussion

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