Boys in both Turkish and British samples spend more time playing videogames than girls¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person · recheck by 2027: baselines and conditions change
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Boys in both the Turkish and British samples spent significantly more time playing videogames than girls; Turkish boys also played traditional games more, but British boys and girls did not differ on traditional games. → Yılmaz 2022
Evidence¶
Yılmaz 2022¶
Yılmaz, E., Yel, S., & Griffiths, M. D. (2022). Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. Computers & Education. https://doi.org/10.1016/j.compedu.2022.104548
q2 · i? · associational · r2
Chi-square analyses of self-reported daily play time in the two samples found boys played videogames significantly more than girls in both cultures; the article reports "no significant difference was found among the British children (χ2=6.95, p>0.05)" for traditional games.
"the boys in both the Turkish sample (χ2=54.79, p<0.001) and British sample (χ2=32.87, p<0.001) spent significantly more time playing videogames than girls."
Discussion¶
Related Claims¶
- British children spend more daily time on videogames while Turkish children spend more on traditional games — related
- Action-adventure videogames negatively predict social problem-solving scores while simulation, puzzle, serious and educational videogames predict positively — related
- Action and role-playing videogames are most preferred and simulation and puzzle least preferred in both cultures, with culture-specific traditional game preferences — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
boys-more-videogame-time-both-cultures |
title |
Boys in both Turkish and British samples spend more time playing videogames than girls |
description |
Boys in both Turkish and British samples spend more time playing videogames than girls |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2022 |
recheck_by |
2027 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yılmaz-2022 |
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