British children spend more daily time on videogames while Turkish children spend more on traditional games¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person · recheck by 2027: baselines and conditions change
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
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q2 i? British children spent significantly more daily time playing videogames than Turkish children, while Turkish children spent significantly more time playing traditional games than British children. → Yılmaz 2022
Evidence¶
Yılmaz 2022¶
Yılmaz, E., Yel, S., & Griffiths, M. D. (2022). Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. Computers & Education. https://doi.org/10.1016/j.compedu.2022.104548
q2 · i? · associational · r2
Cross-cultural survey of 523 children aged 9-11 (255 British, 268 Turkish) comparing self-reported daily game time. The article reports "British children time spent significantly more daily time playing videogames than Turkish children (χ2=42.19, p<0.001)"; Turkish children also played traditional games significantly more (χ2=13.67, p<0.05).
"British children time spent significantly more daily time playing videogames than Turkish children (χ2=42.19, p<0.001)."
Discussion¶
Related Claims¶
- Boys in both Turkish and British samples spend more time playing videogames than girls — related
- Action and role-playing videogames are most preferred and simulation and puzzle least preferred in both cultures, with culture-specific traditional game preferences — related
- Girls in Playworks schools were less likely to be sedentary and more likely to engage in jumping, tag, and playground games during recess — related
- Action, strategy-intelligence, role-playing and sport traditional game genres positively predict social problem-solving scores — related
- Action-adventure videogames negatively predict social problem-solving scores while simulation, puzzle, serious and educational videogames predict positively — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
cross-cultural-game-time-differences-children |
title |
British children spend more daily time on videogames while Turkish children spend more on traditional games |
description |
British children spend more daily time on videogames while Turkish children spend more on traditional games |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2022 |
recheck_by |
2027 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — yılmaz-2022 |
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