Claims

Action-adventure videogames negatively predict social problem-solving scores while simulation, puzzle, serious and educational videogames predict positively

Claim · All claims
Evidence · 1 study · associational r2 · q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In multiple regression, action-adventure videogames negatively predicted SPSIC scores (β=-.191, p<.001), while simulation (β=.153), puzzle (β=.114), serious (β=.145) and educational (β=.126) videogames positively predicted SPSIC scores. → Yılmaz 2022

Evidence

Yılmaz 2022

Yılmaz, E., Yel, S., & Griffiths, M. D. (2022). Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. Computers & Education. https://doi.org/10.1016/j.compedu.2022.104548

q2 · i? · associational · r2

Multiple regression on the 523-child sample: videogame genres by scenario related to SPSIC (R=.293, p<.001) and genres by primary production purpose (R=.222, p<.001). The article also reports serious (β=.145) and educational (β=.126) purposes predicted SPSIC significantly and positively.

"the SPSIC scores of the children were negatively predicted by action-adventure videogames (β= -.191, SE=.732, p<.001) and positively by simulation videogames (β=.1 53, SE=1.115, p<.001) and puzzle videogames (β=.1 14, SE=1.2 57, p<.01)."

Discussion

Page metadata
Field Value
type claim
id videogame-genre-spsic-regression-predictors
title Action-adventure videogames negatively predict social problem-solving scores while simulation, puzzle, serious and educational videogames predict positively
description Action-adventure videogames negatively predict social problem-solving scores while simulation, puzzle, serious and educational videogames predict positively
status review
evidence_strength moderate
newest_evidence 2022
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — yılmaz-2022

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