Embodied design practices of sketching and experimenting co-occurred with the application of product design, computer engineering, and science practices, while model making was more often followed by it¶
Claim · All claims
Evidence · 1 study · qualitativer2·q1
Currency · newest study 2024 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? Sketching and experimenting co-occurred closely with the application of product design, computer engineering, and science practices across the teams' processes. → Sini Davies 2024
Evidence¶
Sini Davies 2024¶
Sini Davies, Pirita Seitamaa-Hakkarainen, Kai Hakkarainen. (2024). Knowledge creation through maker practices and the role of teacher and peer support in collaborative invention projects. Intern. J. Comput.-Support. Collab. Learn. https://doi.org/10.1007/s11412-024-09427-2
q1 · i? · qualitative · r2
Analysis of the coded process rugs in the Findings section found "these practices often occur together": sketching and experimenting co-occurred with product design, computer engineering, and science practices across teams; an embodied practice was present in nearly all segments with science practices. Model making "did not have as clear a connection" to these practices; model-making activities were often followed by a period of analysis and dense application of them.
"Figure 1 shows the close relationship between the embodied design process practices of sketching (light green) and experimenting (bright green and bright blue) and the application of product design, computer engineering, and science practices, where these practices often occur together."
Discussion¶
Related Claims¶
- A mandated mid-project 3D digital-modeling task interrupted the teams' engineering-based knowledge-creation activities — related
- Anchoring collaboration in a shared epistemic object distinguished the successful co-invention teams from the unsuccessful one — related
- Successful seventh-grade co-invention teams spent a much larger share of their embodied making actions on model making and experimenting than the unsuccessful team — related
- Embodied hands-on practices remain important learning activities in AI-era design education — a broader claim this one bears on
- The SleepSound team applied science, computer engineering, and product design practices in more segments and at higher simultaneous intensity than the other two teams — related
- Teacher-introduced redirection that simplified a team's epistemic object was associated with a decline in that team's knowledge-creation activity — related
- The editorial reports that successful collaborative making teams resolved coordination challenges through intertwined social-discursive and materially mediated processes — a broader claim this one bears on
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
claim-embodied-practices-cooccurred-maker-practices |
title |
Embodied design practices of sketching and experimenting co-occurred with the application of product design, computer engineering, and science practices, while model making was more often followed by it |
description |
Embodied design practices of sketching and experimenting co-occurred with the application of product design, computer engineering, and science practices, while model making was more often followed by it |
status |
review |
evidence_strength |
weak |
newest_evidence |
2024 |
source_checked |
2026-10-20 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — sini-davies-2024 |
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