Immediate Own Motion was the largest class of embodied learning environments, with motion sensor technology used in 30 of its 34 environments¶
Claim · All claims
Evidence · 1 study (2 entries) · reviewr2–r3·q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Class I — Immediate Own Motion was the largest of the four classes, containing 34 of the 62 learning environments, while Class III — Non-immediate Own Motion was the smallest with 4. → Carolien Duijzer 2019
q2 i? In 30 of the 34 Class I learning environments, motion sensor technology was used, allowing immediate representation of a student's motion as a graph. → Carolien Duijzer 2019 (2)
Evidence¶
Carolien Duijzer 2019¶
Carolien Duijzer, Marja Van den Heuvel-Panhuizen, Michiel Veldhuis, Michiel Doorman, & Paul Leseman. (2019). Embodied Learning Environments for Graphing Motion: a Systematic Literature Review. Educational Psychology Review. https://doi.org/10.1007/s10648-019-09471-7
q2 · i? · review · r2
Classification of the 62 learning environments on bodily involvement and immediacy shows "Class I — Immediate Own Motion was the largest (34 learning environments)"; the review further reports Class III was smallest with 4, and the other two classes contained 12 environments each.
"Class I — Immediate Own Motion was the largest (34 learning environments)."
Carolien Duijzer 2019 (2)¶
Carolien Duijzer, Marja Van den Heuvel-Panhuizen, Michiel Veldhuis, Michiel Doorman, & Paul Leseman. (2019). Embodied Learning Environments for Graphing Motion: a Systematic Literature Review. Educational Psychology Review. https://doi.org/10.1007/s10648-019-09471-7
q2 · i? · review · r3
Descriptive analysis of Class I environments found that in "30 out of the 34" motion sensor technology was used, allowing immediate representation of a student's motion as a graph, for example walking in front of a motion sensor with the graph shown on a graphing calculator screen.
"In 30 out of the 34 learning environments that belonged to Class I — Immediate Own Motion, motion sensor technology was used"
Discussion¶
Related Claims¶
- Review analysis uncovered eight mediating factors for students' understanding of graphing motion, mentioned in 127 instances across the 62 learning environments — related
- Embodied learning environments using students' own motion immediately linked to its graphical representation are most effective in terms of learning outcomes for graphing motion — related
- PDE studies embodying the four design principles most strongly were associated with the strongest PDE outcomes — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
class-i-immediate-own-motion-largest-motion-sensors |
title |
Immediate Own Motion was the largest class of embodied learning environments, with motion sensor technology used in 30 of its 34 environments |
description |
Immediate Own Motion was the largest class of embodied learning environments, with motion sensor technology used in 30 of its 34 environments |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2019 |
generated |
by process:wiki-ingest on 2026-10-20 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — carolien-duijzer-2019, carolien-duijzer-2019-2 |
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