Claims

Immediate Own Motion was the largest class of embodied learning environments, with motion sensor technology used in 30 of its 34 environments

Claim · All claims
Evidence · 1 study (2 entries) · review r2–r3 · q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Class I — Immediate Own Motion was the largest of the four classes, containing 34 of the 62 learning environments, while Class III — Non-immediate Own Motion was the smallest with 4. → Carolien Duijzer 2019 q2 i? In 30 of the 34 Class I learning environments, motion sensor technology was used, allowing immediate representation of a student's motion as a graph. → Carolien Duijzer 2019 (2)

Evidence

Carolien Duijzer 2019

Carolien Duijzer, Marja Van den Heuvel-Panhuizen, Michiel Veldhuis, Michiel Doorman, & Paul Leseman. (2019). Embodied Learning Environments for Graphing Motion: a Systematic Literature Review. Educational Psychology Review. https://doi.org/10.1007/s10648-019-09471-7

q2 · i? · review · r2

Classification of the 62 learning environments on bodily involvement and immediacy shows "Class I — Immediate Own Motion was the largest (34 learning environments)"; the review further reports Class III was smallest with 4, and the other two classes contained 12 environments each.

"Class I — Immediate Own Motion was the largest (34 learning environments)."

Carolien Duijzer 2019 (2)

Carolien Duijzer, Marja Van den Heuvel-Panhuizen, Michiel Veldhuis, Michiel Doorman, & Paul Leseman. (2019). Embodied Learning Environments for Graphing Motion: a Systematic Literature Review. Educational Psychology Review. https://doi.org/10.1007/s10648-019-09471-7

q2 · i? · review · r3

Descriptive analysis of Class I environments found that in "30 out of the 34" motion sensor technology was used, allowing immediate representation of a student's motion as a graph, for example walking in front of a motion sensor with the graph shown on a graphing calculator screen.

"In 30 out of the 34 learning environments that belonged to Class I — Immediate Own Motion, motion sensor technology was used"

Discussion

Page metadata
Field Value
type claim
id class-i-immediate-own-motion-largest-motion-sensors
title Immediate Own Motion was the largest class of embodied learning environments, with motion sensor technology used in 30 of its 34 environments
description Immediate Own Motion was the largest class of embodied learning environments, with motion sensor technology used in 30 of its 34 environments
status review
evidence_strength moderate
newest_evidence 2019
generated by process:wiki-ingest on 2026-10-20
trust unverified — no one has confirmed this page's content
sources 2 — carolien-duijzer-2019, carolien-duijzer-2019-2

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