Claims

Game benefits are similar in magnitude for cognitive and intrapersonal outcomes, while the single interpersonal outcome was not significant

Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesis r3 · q3 · i1 small
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i1 Mean effect sizes were 0.35 for cognitive and 0.35 for intrapersonal outcomes, with no evidence of a difference between domains (b = 0.03, CI [−0.32, 0.38]). → Clark 2016 q3 i? The single interpersonal outcome effect size was positive but not significantly different from zero (g = 0.25, CI [−0.28, 0.77]). → Clark 2016 (2)

Evidence

Clark 2016

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065

q3 · i1 · quant-synthesis · r3

Meta-regression across media-comparison effect sizes comparing outcome domains; Table 3 reports cognitive g = 0.35 (CI [0.20, 0.51]) and intrapersonal g = 0.35 (CI [0.06, 0.65]), both small-to-borderline effects. The review reports "no evidence of a difference in the magnitude of the mean effect sizes."

"Results from a meta-regression model using robust variance estimates provided no evidence of a difference in the magnitude of the mean effect sizes for the cognitive and intrapersonal learning outcomes (b = 0.03, 95% CI [−0.32, 0.38])."

Clark 2016 (2)

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065

q3 · i? · quant-synthesis · r3

Single-study interpersonal outcome from the media-comparison set; g = 0.25 with a confidence interval including zero, so no significant effect was detected and no reliable effect size is established from one study.

"Only one study provided an effect size on an interpersonal learning outcome (not shown separately in Table 3), which was positive and favored the digital game conditions but was not significantly different from zero (g¯= 0.25, 95% CI [−0.28, 0.77])."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id cognitive-intrapersonal-similar-interpersonal-null
title Game benefits are similar in magnitude for cognitive and intrapersonal outcomes, while the single interpersonal outcome was not significant
description Game benefits are similar in magnitude for cognitive and intrapersonal outcomes, while the single interpersonal outcome was not significant
status review
evidence_strength weak
newest_evidence 2016
generated by process:wiki-ingest on 2026-10-15
trust unverified — no one has confirmed this page's content
sources 2 — clark-2016, clark-2016-2

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