Claims

Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons

Claim · All claims
Evidence · 1 study · quant-synthesis r3 · q3 · i1 small
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i1 Across 209 effect sizes from 57 studies, students in digital game conditions demonstrated significantly better learning outcomes than students in nongame comparison conditions (g = 0.33, 95% CI [0.19, 0.48]). → Clark 2016

q3 i1 Across 209 effect sizes from 57 studies, digital game conditions showed significantly better learning outcomes than nongame conditions (g = 0.33). → Clark Douglas B. 2016

q3 i1 The beneficial effect was similar for cognitive (g = 0.35) and intrapersonal (g = 0.35) learning outcomes. → Clark Douglas B. 2016 (2)

Evidence

Clark 2016

Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065

q3 · i1 · quant-synthesis · r3

Random-effects meta-regression with robust variance estimation across 209 pairwise media-comparison effect sizes from 57 studies of K–16 students. The review reports "students in digital game conditions demonstrated significantly better outcomes overall" with g = 0.33, CI [0.19, 0.48].

"Table 3 shows that students in digital game conditions demonstrated significantly better outcomes overall relative to students in the nongame comparison conditions (g¯ = 0.33, 95% CI [0.19, 0.48], τ2 = 0.28)."

Discussion

Page metadata
Field Value
type claim
id digital-games-outperform-nongame-media-comparisons
aliases digital-games-beat-nongame-conditions-meta
title Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons
description Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons
status review
evidence_strength moderate
newest_evidence 2016
generated by process:wiki-ingest on 2026-10-15
trust unverified — no one has confirmed this page's content
sources 1 — clark-2016

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