Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons¶
Claim · All claims
Evidence · 1 study · quant-synthesisr3·q3·i1small
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i1 Across 209 effect sizes from 57 studies, students in digital game conditions demonstrated significantly better learning outcomes than students in nongame comparison conditions (g = 0.33, 95% CI [0.19, 0.48]). → Clark 2016
q3 i1 Across 209 effect sizes from 57 studies, digital game conditions showed significantly better learning outcomes than nongame conditions (g = 0.33). → Clark Douglas B. 2016
q3 i1 The beneficial effect was similar for cognitive (g = 0.35) and intrapersonal (g = 0.35) learning outcomes. → Clark Douglas B. 2016 (2)
Evidence¶
Clark 2016¶
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis. Review of Educational Research, 86(1), 79–122. https://doi.org/10.3102/0034654315582065
q3 · i1 · quant-synthesis · r3
Random-effects meta-regression with robust variance estimation across 209 pairwise media-comparison effect sizes from 57 studies of K–16 students. The review reports "students in digital game conditions demonstrated significantly better outcomes overall" with g = 0.33, CI [0.19, 0.48].
"Table 3 shows that students in digital game conditions demonstrated significantly better outcomes overall relative to students in the nongame comparison conditions (g¯ = 0.33, 95% CI [0.19, 0.48], τ2 = 0.28)."
Discussion¶
Related Claims¶
-
Media comparison studies produce uninterpretable "no significant difference" findings. — the general claim this finding bears on, with the studies behind it
- Single noncollaborative, noncompetitive play shows the largest learning effects; single competitive play shows no benefit relative to nongame conditions — related
- No evidence that learning effects differ by variety of player actions or by inclusion of additional nongame instruction — related
- Schematic visual games show larger learning effects than realistic games, which show no significant benefit over nongame conditions — related
- Theoretically augmented game designs produce better learning outcomes than standard game versions (g = 0.34), with enhanced scaffolding designs showing g = 0.41 — related
- Game benefits are similar in magnitude for cognitive and intrapersonal outcomes, while the single interpersonal outcome was not significant — related
- Gamification has small positive effects on cognitive, motivational and behavioral learning outcomes — related
- Games with irrelevant story context show significantly larger learning effects than games with relevant story context, and games with no story show a larger, untested mean effect — a narrower finding that bears on this claim
- Third-person camera perspective games show significant learning benefits while first-person perspective games show no significant benefit — a narrower finding that bears on this claim
- Multi-session game interventions show significantly larger learning benefits than single-session interventions, while total play duration shows no association with effect size — a narrower finding that bears on this claim
- Single noncollaborative, noncompetitive play shows the largest learning effects, significantly larger than single competitive play — a narrower finding that bears on this claim
- Media comparison results favor games in some studies but favor slideshows for games with intrusive narrative themes — a narrower finding that bears on this claim
- Digital game-based ICT was associated with significantly smaller effects on writing quality, but the finding rests on a single study — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
digital-games-outperform-nongame-media-comparisons |
aliases |
digital-games-beat-nongame-conditions-meta |
title |
Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons |
description |
Digital game conditions produce significantly better learning outcomes than nongame conditions (g = 0.33) in media comparisons |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2016 |
generated |
by process:wiki-ingest on 2026-10-15 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — clark-2016 |
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