Path analysis supports an indirect path from competition through motivation and in-game accuracy to post-test scores¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q2
Currency · newest study 2015 · checked against its sources 2026-10-29 (automated, 2 of 2 entries) · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Competition was positively related to motivation, and motivation was positively associated with accuracy in the game, but not with response time. → Nergiz Ercil Cagiltay 2015
q2 i? Post-test was positively related to accuracy and response time, but the direct paths from competition and motivation to post-test were not significant. → Nergiz Ercil Cagiltay 2015 (2)
Evidence¶
Nergiz Ercil Cagiltay 2015¶
Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001
q2 · i? · causal · r2
Path analysis with LISREL 8.8 on the 142-participant data; fit indices (GFI = .97, CFI = .90, SRMR = 0.08) were acceptable and the model "explained 32% of the variance in the post-test"; competition-to-motivation and motivation-to-accuracy paths were significant.
"Accordingly, competition was positively related with motivation (t ¼ 2.09), thus H1 was supported. Motivation was positively associated with accuracy in the game ( t ¼ 2.43), but not with response time of answering to the questions in the game ( t ¼ 0.34)."
Nergiz Ercil Cagiltay 2015 (2)¶
Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001
q2 · i? · causal · r2
The same LISREL path analysis showed post-test paths from accuracy (t = 6.17) and response time (t = 3.20) were significant, while "the paths from competition to post-test ( t ¼ 1.78) and from motivation to post-test were not signi ficant".
"Post-test was positively correlated with accuracy ( t ¼ 6.1 7) and response time (t ¼ 3.20), supporting H4 and H5. However, the paths from competition to post-test ( t ¼ 1.78) and from motivation to post-test were not signi ficant (t ¼ 1.89). Hence, H6 and H7 were not supported."
Discussion¶
Related Claims¶
- Competition increases time spent answering questions but not reading time or in-game accuracy — related
- Post-test scores correlate with motivation, response time, reading time and in-game accuracy — related
- Adding a real-time competition environment to a serious game improves learners' post-test scores — related
- Higher response time, accuracy, and motivation correlate with higher post-test scores; reading time of explanations does not — related
- Motivation is positively related to accuracy and response time during game-based learning — related
- Post-test performance is positively associated with accuracy, response time, uncertainty, and motivation — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
path-analysis-competition-motivation-accuracy |
title |
Path analysis supports an indirect path from competition through motivation and in-game accuracy to post-test scores |
description |
Path analysis supports an indirect path from competition through motivation and in-game accuracy to post-test scores |
status |
review |
evidence_strength |
weak |
newest_evidence |
2015 |
source_checked |
2026-10-29 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — nergiz-ercil-cagiltay-2015, nergiz-ercil-cagiltay-2015-2 |
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