Competition increases time spent answering questions but not reading time or in-game accuracy¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q3·i0negligible
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? The competition group spent more time responding to questions in the game than the control group. → Nergiz Ercil Cagiltay 2015
q3 i0 There was no significant difference between groups in total reading time of explanations or in accuracy in the game. → Nergiz Ercil Cagiltay 2015 (2)
Evidence¶
Nergiz Ercil Cagiltay 2015¶
Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001
q3 · i? · causal · r2
Independent-samples t-test on response time recorded by the game itself; the competition group "spent more time on responding to the questions in the game compared to the control group" (M = 165.65 vs 137.02, t(140) = 1.93, p = .05).
"However, the competition group ( M ¼ 165.65, SD ¼ 92.77) spent more time on responding to the questions in the game compared to the control group (M ¼ 137.02,SD ¼ 82.42), t(140) ¼/C0 1.93, p ¼ .05."
Nergiz Ercil Cagiltay 2015 (2)¶
Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001
q3 · i0 · causal · r2
Two independent-samples t-tests on game-recorded measures found "no signi ficant difference between the groups in total reading time of explanations" (p = .49) or accuracy (p = .46); equivalence was not tested.
"The results revealed that there was no signi ficant difference between the groups in total reading time of explanations, t(140) ¼/C0 0.70, p ¼ .49, and in accuracy in the game, t(140) ¼/C0 .74, p ¼ .46."
Discussion¶
Related Claims¶
- Post-test scores correlate with motivation, response time, reading time and in-game accuracy — related
- Path analysis supports an indirect path from competition through motivation and in-game accuracy to post-test scores — related
- The experimental group answered achievement tests faster (6.18 minutes) than the control group (7.51 minutes) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
competition-response-time-accuracy-null |
title |
Competition increases time spent answering questions but not reading time or in-game accuracy |
description |
Competition increases time spent answering questions but not reading time or in-game accuracy |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2015 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — nergiz-ercil-cagiltay-2015, nergiz-ercil-cagiltay-2015-2 |
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