Claims

Post-test scores correlate with motivation, response time, reading time and in-game accuracy

Claim · All claims
Evidence · 1 study · causal r2 · q2 · i1 small
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i1 Accuracy in the game was positively correlated with post-test scores (r = .51), and motivation, response time and reading time also correlated positively with post-test. → Nergiz Ercil Cagiltay 2015

Evidence

Nergiz Ercil Cagiltay 2015

Nergiz Ercil Cagiltay, Erol Ozcelik, Nese Sahin Ozcelik. (2015). The effect of competition on learning in games. Computers & Education. https://doi.org/10.1016/j.compedu.2015.04.001

q2 · i1 · causal · r2

Pearson correlation analysis (Table 2) among the study measures; post-test correlated with reading time (r = .17), response time (r = .32), accuracy (r = .51) and motivation (r = .25); motivation and reading time were not significantly correlated (r = -.07).

"Total reading time of explanations, motivation, total response time of answering to questions and accuracy in the game were positively correlated with post-test scores."

Discussion

Page metadata
Field Value
type claim
id correlations-post-test-game-measures
title Post-test scores correlate with motivation, response time, reading time and in-game accuracy
description Post-test scores correlate with motivation, response time, reading time and in-game accuracy
status review
evidence_strength weak
newest_evidence 2015
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — nergiz-ercil-cagiltay-2015

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