Claims

Computer games are the most frequent serious game type evaluated (58% of primary studies)

Claim · All claims
Evidence · 1 study · review r2 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Computer games account for nearly 60% of evaluated serious games; web-based games and videogames follow at about 10% each. → Calderón 2015

Evidence

Calderón 2015

Calderón, A., & Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87, 396-422. https://doi.org/10.1016/j.compedu.2015.07.011

q3 · i? · review · r2

Classification of game types across the primary studies into eight categories. The review reports "Computer game is the most frequent category with nearly 60% of the primary studies," with web-based games and videogames next at about 10% each.

"We can see as Computer game is the most frequent category with nearly 60% of the primary studies. Then Web-based game and Videogame categories are the second, both with nearly 10% of the primary studies."

Discussion

Page metadata
Field Value
type claim
id computer-games-most-frequent-evaluated-type
title Computer games are the most frequent serious game type evaluated (58% of primary studies)
description Computer games are the most frequent serious game type evaluated (58% of primary studies)
status review
evidence_strength moderate
newest_evidence 2015
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — calderón-2015

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