Education is the most common application domain for assessed serious games, with 53 of the reviewed games (52%) in formal education¶
Claim · All claims
Evidence · 1 study · reviewr3·q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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the rigour judged within that kind: what each code means.
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q3 i? More than 50% of evaluated games (53) fall in the educational domain; health & wellness (20) and professional learning & training (18) follow. → Calderón 2015
Evidence¶
Calderón 2015¶
Calderón, A., & Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87, 396-422. https://doi.org/10.1016/j.compedu.2015.07.011
q3 · i? · review · r3
Classification of application domains across more than ninety evaluated games in the primary studies. The review reports "more than 50% of the games (53 games) are in the educational application domain," with health & wellness and professional learning & training next.
"It can be observed that more than 50% of the games (53 games) are in the educational application domain. Health & wellness (20 games) and Professional learning & training (18 games) are the following categories, both representing about 20% of contributions of these domains."
Discussion¶
Related Claims¶
- Computer games are the most frequent serious game type evaluated (58% of primary studies) — related
- Most reviewed games target cultural tourism and augmented visit contexts, with few designed for classrooms or professional training — related
- 60% of evaluated educational serious games were assessed in universities versus 40% in primary or secondary schools — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
education-dominant-serious-game-application-domain |
title |
Education is the most common application domain for assessed serious games, with 53 of the reviewed games (52%) in formal education |
description |
Education is the most common application domain for assessed serious games, with 53 of the reviewed games (52%) in formal education |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2015 |
generated |
by process:wiki-ingest on 2026-10-30 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — calderón-2015 |
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