Claims

60% of evaluated educational serious games were assessed in universities versus 40% in primary or secondary schools

Claim · All claims
Evidence · 1 study · review r2 · q3
Currency · newest study 2015 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? 60% of educational serious games were evaluated in universities versus 40% in primary or secondary schools. → Calderón 2015

Evidence

Calderón 2015

Calderón, A., & Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87, 396-422. https://doi.org/10.1016/j.compedu.2015.07.011

q3 · i? · review · r2

Sub-analysis of the educational domain games within the review. The review states "The 60% of the educational serious games were evaluated in universities versus 40% of educational games that were evaluated in primary or secondary schools."

"The 60% of the educational serious games were evaluated in universities versus 40% of educational games that were evaluated in primary or secondary schools."

Discussion

Page metadata
Field Value
type claim
id educational-serious-games-majority-universities
title 60% of evaluated educational serious games were assessed in universities versus 40% in primary or secondary schools
description 60% of evaluated educational serious games were assessed in universities versus 40% in primary or secondary schools
status review
evidence_strength moderate
newest_evidence 2015
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — calderón-2015

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