The PC-over-VR recall difference was significant only for children with higher sustained attention¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q3·i2medium
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? For below-median SART children, PC and VR recall did not differ significantly; for above-median children the difference was marginally significant (partial η² = 0.11). → Rudling 2026
q3 i2 High and low SART groups differed in overall word recall (Cohen's d = 0.54). → Rudling 2026 (2)
Evidence¶
Rudling 2026¶
Rudling, M., Rumetshofer, T., Nirme, J. & Mårtensson, J. (2026). Embodied Word Learning in Schools and Sustained Attention in Virtual Reality. npj Science of Learning. https://doi.org/10.1038/s41539-025-00395-2
q3 · i? · causal · r2
Median split on SART (0.24) in the repeated measures ANOVA. For low-SART children VR and PC conditions were equal; only for higher sustained attention was the PC recall score higher, and only marginally (p = 0.054, partial η² = 0.11).
"The results showed that for the below-median group there was no significant difference between the PC and VR recall scores (F(1,37) = 0.73, p = 0.399, partial 2 = 0.02), whereas for the above-median group, the difference was marginally significant despite the decreased statistical power of these analyses (F(1,31) = 4.03, p = 0.054, partial 2 = 0.11)."
Rudling 2026 (2)¶
Rudling, M., Rumetshofer, T., Nirme, J. & Mårtensson, J. (2026). Embodied Word Learning in Schools and Sustained Attention in Virtual Reality. npj Science of Learning. https://doi.org/10.1038/s41539-025-00395-2
q3 · i2 · causal · r2
Independent t-test on combined VR and PC recall comparing SART median-split groups printed a medium effect: Cohen's d = 0.54 (t(71) = 2.31, p = 0.024).
"The low and high SART score groups also differed significantly in terms of overall word recall (VR and PC combined; t(71) = 2.31, p = 0.024, Cohen's d = 0.54)."
Discussion¶
Learner Variables¶
- Attention — moderator: an instructional effect differs with it
Related Claims¶
- Sustained attention, not learning condition, was the strongest predictor of children's word recall — related
- PC-based passive viewing yielded higher word recall than embodied VR assembly training in school-aged children — related
- VR behavioural measures (word gaze, assembly time, rotation) did not predict word learning outcomes — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
condition-difference-only-high-sustained-attention |
title |
The PC-over-VR recall difference was significant only for children with higher sustained attention |
description |
The PC-over-VR recall difference was significant only for children with higher sustained attention |
status |
review |
evidence_strength |
weak |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-26 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — rudling-2026, rudling-2026-2 |
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