Claims

PC-based passive viewing yielded higher word recall than embodied VR assembly training in school-aged children

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i2 medium
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 Overall, recall scores were significantly higher after PC training than VR training (partial η² = 0.06). → Rudling 2026

Evidence

Rudling 2026

Rudling, M., Rumetshofer, T., Nirme, J. & Mårtensson, J. (2026). Embodied Word Learning in Schools and Sustained Attention in Virtual Reality. npj Science of Learning. https://doi.org/10.1038/s41539-025-00395-2

q3 · i2 · causal · r2

Repeated measures ANOVA in a crossover study of 73 Swedish middle-school children learning 108 novel words. The condition effect was significant with partial η² = 0.06: "the PC learning condition gave significantly higher recall scores" (mean difference 0.44, SE = 0.21).

"There was a significant effect of learning conditions on the recall score (F(1,69) = 4.36, p = 0.041, partial 2 = 0.06), where the PC learning condition gave significantly higher recall scores (mean difference 0.44, SE = 0.21; Figure 1)."

Discussion

Page metadata
Field Value
type claim
id pc-beats-vr-word-recall-children
title PC-based passive viewing yielded higher word recall than embodied VR assembly training in school-aged children
description PC-based passive viewing yielded higher word recall than embodied VR assembly training in school-aged children
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-26
trust unverified — no one has confirmed this page's content
sources 1 — rudling-2026

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