Claims

Cooperative learning, computer-supported collaborative learning, and digital games probably improve learning.

Claim · All claims
Evidence · 1 study · review r3 · q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Cooperative learning probably improves learning, computer-supported collaborative learning probably improves learning, and digital games probably improve learning, but the size of the effect varies. → Oxman 2024

Evidence

Oxman 2024

Oxman, Andrew D.; Nsangi, Allen; Martínez García, Laura; Kaseje, Margaret; Samsó Jofra, Laura; Semakula, Daniel; Munthe-Kaas, Heather; Rosenbaum, Sarah E. (2024). The effects of teaching strategies on learning to think critically in primary and secondary schools: an overview of systematic reviews. F1000Research. https://doi.org/10.12688/f1000research.158087.1

q3 · i? · review · r3

The overview authors prepared plain language summaries for 37 teaching strategies judged most relevant to teaching critical thinking. For cooperative learning, they concluded that it probably improves learning.

"Cooperative learning probably improves learning."

Discussion

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