Cooperative learning, computer-supported collaborative learning, and digital games probably improve learning.¶
Claim · All claims
Evidence · 1 study · reviewr3·q3
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Cooperative learning probably improves learning, computer-supported collaborative learning probably improves learning, and digital games probably improve learning, but the size of the effect varies. → Oxman 2024
Evidence¶
Oxman 2024¶
Oxman, Andrew D.; Nsangi, Allen; Martínez García, Laura; Kaseje, Margaret; Samsó Jofra, Laura; Semakula, Daniel; Munthe-Kaas, Heather; Rosenbaum, Sarah E. (2024). The effects of teaching strategies on learning to think critically in primary and secondary schools: an overview of systematic reviews. F1000Research. https://doi.org/10.12688/f1000research.158087.1
q3 · i? · review · r3
The overview authors prepared plain language summaries for 37 teaching strategies judged most relevant to teaching critical thinking. For cooperative learning, they concluded that it probably improves learning.
"Cooperative learning probably improves learning."
Discussion¶
Related Claims¶
- Game-structured forced collaboration prevented free riding and made continuous information sharing the most important learning outcome — related
- Gamers' collaboration skills are specialized to the game environment and do not straightforwardly transfer to school learning — related
- Digital game-based learning supports long-term retention of second-language vocabulary — a narrower finding that bears on this claim
- A game-based collaboration script with assigned in-game roles shifted elementary students' attitudes towards collaboration — related
- Joy was the predominant emotion in compulsory primary education PE, linked to diverse content, cooperative games, absence of competitiveness and cathartic release — related
- In school studies, cooperative and peer-learning methods that reward groups on every member's individual learning raised achievement more than methods without such rewards — a narrower finding that bears on this claim
- Collaborative Learning Improves Outcomes — a narrower finding that bears on this claim
- Attitudes and expectations toward course gamification differed between avid gamers and non-gamers — related
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by process:wiki-ingest on 2026-10-31 |
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