Challenges requiring coordinated movement of multiple people, representations, and objects elicited correspondingly high frequencies of extrinsic-dynamic spatial reasoning¶
Claim · All claims
Evidence · 1 study · qualitativer?·q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The 3D You and Get in the Game challenges, which require coordinated movement of multiple people, physical and digital representations, and objects simultaneously, showed high frequencies of extrinsic-dynamic spatial reasoning. → Ramey 2019
Evidence¶
Ramey 2019¶
Ramey, K. E., Stevens, R., & Uttal, D. H. (2019). In-FUSE-ing STEAM Learning with Spatial Reasoning: Distributed Spatial Sensemaking in School-based Making Activities. https://doi.org/10.1037/edu0000422
q2 · i? · qualitative · r?
Interaction analysis of episodes in the 3D You and Get in the Game challenges, which "require the coordinated movement of multiple people, physical and digital representations, and objects simultaneously", showed high extrinsic-dynamic reasoning. Frequencies are descriptive.
"In both of these challenges, we observed correspondingly high frequencies of extrinsic-dynamic spatial reasoning."
Discussion¶
Learner Variables¶
- Spatial Ability — outcome: instruction changes it
Related Claims¶
- Different FUSE challenges facilitated different types of spatial reasoning, with CAD-software challenges eliciting relatively high intrinsic-dynamic and extrinsic-dynamic reasoning — related
- During FUSE making activities, students engaged in frequent and diverse spatial reasoning, with 9393 coded instances across 13 types spanning all four quadrants of the spatial-skills matrix — a broader claim this one bears on
- Students drew mainly on peers and materials rather than adults as resources for spatial reasoning, using other students in 44 percent of resource-use instances and adults in 9 percent — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
coordinated-movement-challenges-extrinsic-dynamic |
title |
Challenges requiring coordinated movement of multiple people, representations, and objects elicited correspondingly high frequencies of extrinsic-dynamic spatial reasoning |
description |
Challenges requiring coordinated movement of multiple people, representations, and objects elicited correspondingly high frequencies of extrinsic-dynamic spatial reasoning |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2019 |
generated |
by process:wiki-ingest on 2026-10-24 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ramey-2019 |
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