Claims

During FUSE making activities, students engaged in frequent and diverse spatial reasoning, with 9393 coded instances across 13 types spanning all four quadrants of the spatial-skills matrix

Claim · All claims
Evidence · 1 study (2 entries) · qualitative r? · q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Categorical coding of multimodal idea units yielded 9393 instances of spatial reasoning, averaging over 100 per hour, across 13 different types spanning all four quadrants of the two-by-two matrix. → Ramey 2019 q2 i? Extrinsic-static skills were most common (57 percent of instances), followed by intrinsic-static (24 percent), extrinsic-dynamic (11 percent), and intrinsic-dynamic (8 percent), so making elicits far more than the intrinsic-dynamic skills psychometric tests typically measure. → Ramey 2019 (2)

Evidence

Ramey 2019

Ramey, K. E., Stevens, R., & Uttal, D. H. (2019). In-FUSE-ing STEAM Learning with Spatial Reasoning: Distributed Spatial Sensemaking in School-based Making Activities. https://doi.org/10.1037/edu0000422

q2 · i? · qualitative · r?

Qualitative categorical coding of video from a cognitive ethnography of five FUSE classrooms found "9393 instances of spatial reasoning demonstrated through talk, gesture, or object manipulation". The count is descriptive; no effect size is printed.

"Through categorical coding of multimodal idea units, we found 9393 instances of spatial reasoning demonstrated through talk, gesture, or object manipulation – an average of over 100 per hour or almost two per minute."

Ramey 2019 (2)

Ramey, K. E., Stevens, R., & Uttal, D. H. (2019). In-FUSE-ing STEAM Learning with Spatial Reasoning: Distributed Spatial Sensemaking in School-based Making Activities. https://doi.org/10.1037/edu0000422

q2 · i? · qualitative · r?

Coding based on the Uttal et al./Newcombe and Shipley taxonomy showed students used "13 different types of spatial reasoning, spanning all four quadrants". Percentages are descriptive; no inferential test or effect size is reported.

"Students engaged in 13 different types of spatial reasoning, spanning all four quadrants of the two by two matrix (see Figure 1). The most commonly used were extrinsic-static skills (57 percent of instances of spatial reasoning), followed by intrinsic-static (24 percent), extrinsic-dynamic (11 percent), and intrinsic-dynamic skills (8 percent)."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id making-activities-frequent-diverse-spatial-reasoning
title During FUSE making activities, students engaged in frequent and diverse spatial reasoning, with 9393 coded instances across 13 types spanning all four quadrants of the spatial-skills matrix
description During FUSE making activities, students engaged in frequent and diverse spatial reasoning, with 9393 coded instances across 13 types spanning all four quadrants of the spatial-skills matrix
status review
evidence_strength moderate
newest_evidence 2019
generated by process:wiki-ingest on 2026-10-24
trust unverified — no one has confirmed this page's content
sources 2 — ramey-2019, ramey-2019-2

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