Claims

Spain, the United Kingdom, Germany, Greece, and the United States conducted the most studies

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? When taking all types of studies into consideration, Spain, the United Kingdom, Germany, Greece, and the United States were the countries that conducted the most studies on the use of gamification and virtual reality in education. → Lampropoulos 2024

Evidence

Lampropoulos 2024

Lampropoulos, G., & Kinshuk. (2024). Virtual reality and gamification in education: a systematic review. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10351-3

q2 · i? · review · r2

The review's analysis of the countries in which the studies were conducted found that "Spain, the United Kingdom, Germany, Greece, and the United States were the countries that conducted the most studies".

"When taking all types of studies into consideration, Spain, the United Kingdom, Germany, Greece, and the United States were the countries that conducted the most studies on the use of gamification and virtual reality in education"

Discussion

Page metadata
Field Value
type claim
id countries-conducting-most-studies
title Spain, the United Kingdom, Germany, Greece, and the United States conducted the most studies
description Spain, the United Kingdom, Germany, Greece, and the United States conducted the most studies
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — lampropoulos-2024

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