Spain, the United Kingdom, Germany, Greece, and the United States conducted the most studies¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? When taking all types of studies into consideration, Spain, the United Kingdom, Germany, Greece, and the United States were the countries that conducted the most studies on the use of gamification and virtual reality in education. → Lampropoulos 2024
Evidence¶
Lampropoulos 2024¶
Lampropoulos, G., & Kinshuk. (2024). Virtual reality and gamification in education: a systematic review. Education Tech Research Dev. https://doi.org/10.1007/s11423-024-10351-3
q2 · i? · review · r2
The review's analysis of the countries in which the studies were conducted found that "Spain, the United Kingdom, Germany, Greece, and the United States were the countries that conducted the most studies".
"When taking all types of studies into consideration, Spain, the United Kingdom, Germany, Greece, and the United States were the countries that conducted the most studies on the use of gamification and virtual reality in education"
Discussion¶
Related Claims¶
- Authorship of AIED systematic reviews is concentrated in Asia and Europe, with China, Spain, and the United States the most productive countries — related
- Research on generative AI in secondary STEM education is concentrated in the Global North, with 73% of affiliations and the United States accounting for 30% of publications — related
- China has overtaken the US as the leading producer of AIEd higher education publications — related
- AI-motivation research is geographically and educationally concentrated: over half of reviewed studies were conducted in China and most in higher education — related
- Higher education was the educational level that most widely adopted virtual reality and gamification — related
- EdTech researchers from Germany, Spain and the UK maintain distinct country-specific topical clusters despite publishing in English-language journals — related
- UK-based authors dominate the sample of English-language EdTech publications, with 1339 articles versus 1007 from Spain and 826 from Germany — related
- Adoption of Wikipedia assignments shows a global digital divide, concentrated in English-speaking countries — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
countries-conducting-most-studies |
title |
Spain, the United Kingdom, Germany, Greece, and the United States conducted the most studies |
description |
Spain, the United Kingdom, Germany, Greece, and the United States conducted the most studies |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — lampropoulos-2024 |
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