Crystals gameplay increased DMPFC–posterior cingulate resting-state connectivity relative to Bastion, specific to the empathic accuracy-related network¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q3
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
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q3 i? Participants who played Crystals showed increased DMPFC–posterior cingulate rs-fMRI connectivity following gameplay relative to Bastion participants, within a mask of empathic accuracy-related regions. → Kral 2018
q3 i? Change in DMPFC connectivity within the empathic accuracy-related network mask was not related to change in empathic accuracy for Crystals participants. → Kral 2018 (2)
Evidence¶
Kral 2018¶
Kral, T. R. A., Stodola, D. E., Birn, R. M., Mumford, J. A., Solis, E., Flook, L., Patsenko, E. G., Anderson, C. G., Steinkuehler, C. & Davidson, R. J. (2018). Neural correlates of video game empathy training in adolescents: a randomized trial. npj Science of Learning 3:13. https://doi.org/10.1038/s41539-018-0029-6
q3 · i? · causal · r2
Voxel-wise analysis within an independently defined empathic accuracy-related network mask (family-wise corrected p < 0.05) found the group difference in DMPFC–PCC connectivity change; connectivity also increased within the Crystals group, and no regions favored Bastion.
"Participants who played Crystals had increased DMPFC –posterior cingulate rs-fMRI connectivity following game-play, relative to participants who played Bastion"
Kral 2018 (2)¶
Kral, T. R. A., Stodola, D. E., Birn, R. M., Mumford, J. A., Solis, E., Flook, L., Patsenko, E. G., Anderson, C. G., Steinkuehler, C. & Davidson, R. J. (2018). Neural correlates of video game empathy training in adolescents: a randomized trial. npj Science of Learning 3:13. https://doi.org/10.1038/s41539-018-0029-6
q3 · i? · causal · r2
Follow-up test within Crystals found the DMPFC network connectivity change was not significantly related to empathic accuracy change (t(28) = 1.22, p = 0.23); no significant group differences emerged for VMPFC or RTPJ seeds or in whole-brain analysis.
"Changes in DMPFC connectivity within the empathic accuracy-related network mask were not related to changes in empathic accuracy for Crystals participants ( t(28) = 1.22, p = 0.23"
Discussion¶
Related Claims¶
- Improvements in empathic accuracy after Crystals gameplay were associated with strengthened amygdala–MPFC resting-state connectivity relative to Bastion — related
- Playing the empathy training game Crystals of Kaydor produced no greater improvement in adolescents' empathic accuracy than playing the commercial control game Bastion — related
- Adolescents who engaged more with Crystals' empathy training mechanics showed greater increases in empathic accuracy-related RTPJ activation, controlling for total playtime — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
crystals-dmpfc-pcc-connectivity-increase |
title |
Crystals gameplay increased DMPFC–posterior cingulate resting-state connectivity relative to Bastion, specific to the empathic accuracy-related network |
description |
Crystals gameplay increased DMPFC–posterior cingulate resting-state connectivity relative to Bastion, specific to the empathic accuracy-related network |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — kral-2018, kral-2018-2 |
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