Claims

Playing the empathy training game Crystals of Kaydor produced no greater improvement in adolescents' empathic accuracy than playing the commercial control game Bastion

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2018 · checked against its sources 2026-10-27 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Adolescents randomized to Crystals showed no significant group difference in post-minus-pre empathic accuracy change compared to Bastion, and neither group changed significantly within itself. → Kral 2018

Evidence

Kral 2018

Kral, T. R. A., Stodola, D. E., Birn, R. M., Mumford, J. A., Solis, E., Flook, L., Patsenko, E. G., Anderson, C. G., Steinkuehler, C. & Davidson, R. J. (2018). Neural correlates of video game empathy training in adolescents: a randomized trial. npj Science of Learning 3:13. https://doi.org/10.1038/s41539-018-0029-6

q3 · i? · causal · r2

Two-sample t-test of post-minus-pre empathic accuracy change scores in a randomized trial (34 Crystals, 40 Bastion) found "no significant group difference in empathic accuracy change"; within-group tests were likewise non-significant (Crystals t(32) = −0.78, p = 0.44; Bastion t(39) = 0.71, p = 0.48). Equivalence was not tested.

"There was no significant group difference in empathic accuracy change ( t(71) = −1.04, p = 0.30, b = −0.06, CI = [−0.16, 0.05]"

Discussion

Learner Variables

Page metadata
Field Value
type claim
id crystals-no-group-difference-empathic-accuracy-change
title Playing the empathy training game Crystals of Kaydor produced no greater improvement in adolescents' empathic accuracy than playing the commercial control game Bastion
description Playing the empathy training game Crystals of Kaydor produced no greater improvement in adolescents' empathic accuracy than playing the commercial control game Bastion
status review
evidence_strength moderate
newest_evidence 2018
source_checked 2026-10-27
generated by process:wiki-ingest on 2026-10-27
trust unverified — no one has confirmed this page's content
sources 1 — kral-2018

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