Claims

Adolescents who engaged more with Crystals' empathy training mechanics showed greater increases in empathic accuracy-related RTPJ activation, controlling for total playtime

Claim · All claims
Evidence · 1 study (2 entries) · causal r2 · q3
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Design limits · Kral 2018: no comparison group · Kral 2018 (2): no comparison group (read from the study by two models, 2026-10-27)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Engagement with the training aspects of Crystals (number of first attempts at emotion recognition and emotion intensity ratings, combined into one engagement score) was associated with significantly higher increases in empathic accuracy-related RTPJ activation. → Kral 2018 q3 i? Total time playing Crystals was not associated with change in empathic accuracy-related RTPJ activation, and game engagement was not associated with change in empathic accuracy behavior. → Kral 2018 (2)

Evidence

Kral 2018

Kral, T. R. A., Stodola, D. E., Birn, R. M., Mumford, J. A., Solis, E., Flook, L., Patsenko, E. G., Anderson, C. G., Steinkuehler, C. & Davidson, R. J. (2018). Neural correlates of video game empathy training in adolescents: a randomized trial. npj Science of Learning 3:13. https://doi.org/10.1038/s41539-018-0029-6

q3 · i? · causal · r2

Regression of change in empathic accuracy-modulated RTPJ BOLD onto a game engagement score built from telemetry (first tries at emotion recognition and intensity ratings), controlling for total playtime; the analysis reported t(30) = 2.92, p = 0.01, b = 0.47. No standardized effect size was printed.

"Engagement with the training aspects of Crystals was associated with significantly higher increases in empathic accuracy-related RTPJ activation ( t(30) = 2.92, p = 0.01, b = 0.47, CI [0.14, 0.79]"

Kral 2018 (2)

Kral, T. R. A., Stodola, D. E., Birn, R. M., Mumford, J. A., Solis, E., Flook, L., Patsenko, E. G., Anderson, C. G., Steinkuehler, C. & Davidson, R. J. (2018). Neural correlates of video game empathy training in adolescents: a randomized trial. npj Science of Learning 3:13. https://doi.org/10.1038/s41539-018-0029-6

q3 · i? · causal · r2

In the same telemetry regression analyses, total playtime did not predict RTPJ activation change (t(31) = −0.21, p = 0.84) and "no relationship between game engagement and change in empathic accuracy" was found; non-significant taser use and quest completions also failed to predict RTPJ change.

"There was no relationship between game engagement and change in empathic accuracy controlling for total playtime ( t(30) = 1.02, p = 0.32, b = 0.06, CI [ −0.06, 0.18]"

Discussion

Learner Variables

Page metadata
Field Value
type claim
id game-engagement-rtpj-activation-increase
title Adolescents who engaged more with Crystals' empathy training mechanics showed greater increases in empathic accuracy-related RTPJ activation, controlling for total playtime
description Adolescents who engaged more with Crystals' empathy training mechanics showed greater increases in empathic accuracy-related RTPJ activation, controlling for total playtime
status review
evidence_strength moderate
newest_evidence 2018
generated by process:wiki-ingest on 2026-10-27
trust unverified — no one has confirmed this page's content
sources 2 — kral-2018, kral-2018-2

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