Claims

Designing fun explains additional variance in peer interactions and popularity beyond core self-evaluations and PsyCap, whereas designing competition does not

Claim · All claims
Evidence · 1 study (2 entries) · associational r2 · q3
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Designing fun predicted formal and informal peer interactions and popularity over and above CSE and PsyCap. → Costantini 2025 q3 i? Designing competition did not meaningfully contribute to social integration outcomes beyond personal resources and designing fun. → Costantini 2025 (2)

Evidence

Costantini 2025

Costantini, A., Bakker, A. B., & Scharp, Y. S. (2025). Playful Study Design: A Novel Approach to Enhancing Student Well-Being and Academic Performance. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10022-6

q3 · i? · associational · r2

Hierarchical regressions on the full Study 1 sample (N = 753) entered CSE and PsyCap first and PSD dimensions second, with peer interactions and popularity as outcomes. "Designing fun explained additional variance (over and above CSE and PsyCap)" in all three social integration outcomes.

"designing fun explained additional variance (over and above CSE and PsyCap) in formal and informal peer interactions and popularity, supporting Hypothesis 4a."

Costantini 2025 (2)

Costantini, A., Bakker, A. B., & Scharp, Y. S. (2025). Playful Study Design: A Novel Approach to Enhancing Student Well-Being and Academic Performance. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10022-6

q3 · i? · associational · r2

In the same hierarchical regression analyses, the competition dimension failed to add incremental prediction of the social integration outcomes; the authors state "Hypothesis 4b is rejected" and interpret designing fun as more closely tied to social dynamics.

"Hypothesis 4b is rejected as designing competition did not meaningfully contribute to social integration outcomes beyond personal resources and designing fun."

Discussion

Page metadata
Field Value
type claim
id designing-fun-social-integration
title Designing fun explains additional variance in peer interactions and popularity beyond core self-evaluations and PsyCap, whereas designing competition does not
description Designing fun explains additional variance in peer interactions and popularity beyond core self-evaluations and PsyCap, whereas designing competition does not
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-19
trust unverified — no one has confirmed this page's content
sources 2 — costantini-2025, costantini-2025-2

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