A quasi-experimental PSD training intervention increased students' use of fun and competition when studying, with greater active learning, study task proactivity and absorption over time¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Students trained to playfully redesign study tasks increased their use of fun and competition relative to a control group. → Costantini 2025
Evidence¶
Costantini 2025¶
Costantini, A., Bakker, A. B., & Scharp, Y. S. (2025). Playful Study Design: A Novel Approach to Enhancing Student Well-Being and Academic Performance. Educational Psychology Review. https://doi.org/10.1007/s10648-025-10022-6
q2 · i? · causal · r1
As reported in the article's abstract, Study 3 was a quasi-experimental evaluation of a multi-module PSD training with 28 students, comparing an intervention group to a control group; trained students "increased their use of fun and competition when studying" and showed greater active learning, proactivity and absorption over time.
"In Study 3 (N = 28 students), we conducted a quasi-experimental evaluation of a training intervention to demonstrate that students who learned to playfully redesign their study tasks increased their use of fun and competition when studying."
Discussion¶
Related Claims¶
- Both PSD dimensions explain variance in study engagement and subjective well-being beyond core self-evaluations and PsyCap, with designing competition contributing most to engagement — related
- PSD dimensions correlate with trait curiosity, and playfulness correlates with designing fun but not designing competition, supporting the scale's convergent and discriminant validity — related
- Playful study design is measured as a two-dimensional construct of designing fun and designing competition, supported by exploratory and confirmatory factor analyses — related
- Exam grades correlate positively with designing competition and near-zero with designing fun in the Study 1 correlation table — related
- Designing fun explains additional variance in peer interactions and popularity beyond core self-evaluations and PsyCap, whereas designing competition does not — related
- Playful study design fosters engagement, flow, and goal attainment, with strongest effects for students high in proactive personality — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
psd-training-intervention-increases-use |
title |
A quasi-experimental PSD training intervention increased students' use of fun and competition when studying, with greater active learning, study task proactivity and absorption over time |
description |
A quasi-experimental PSD training intervention increased students' use of fun and competition when studying, with greater active learning, study task proactivity and absorption over time |
status |
review |
evidence_strength |
weak |
newest_evidence |
2025 |
generated |
by process:wiki-ingest on 2026-10-19 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — costantini-2025 |
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