Claims

Digital game-based learning aligns most with practice/participation and belief/perception dimensions, while mobile-enabled learning leads access to assets

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Across the reviewed studies, DGBL aligns with practice and participation (83%) and belief and perception (83%) more than mobile-enabled learning (71%/57%), CAL (50%/57%) and emerging technologies (33%/67%). → Liang 2023 q2 i? Mobile-enabled learning (43%) leads to more access to assets, followed by CAL (21%) and DGBL (17%). → Liang 2023

Evidence

Liang 2023

Liang, M., Lim, C. P., Park, J., & Mendoza, N. B. (2023). A review of ICT-enabled learning for schoolgirls in Asia and its impacts on education equity. Education Tech Research Dev. https://doi.org/10.1007/s11423-022-10178-w

q2 · i? · review · r2

Cross-study comparison reported in the review's key findings section, based on Table 3 alignment counts of the 30 included studies against GAF dimensions. Percentages are as printed in the review.

"it is found that mobile-enabled learning (43%) leads to more access to assets in this review, followed by CAL (21%) and DGBL (17%); DGBL (83%) leads to more practice and participation, than mobile-enabled learning (71%), CAL (50%), emerging technologies-enabled learning (33%); DGBL (83%) also leads to more changes of belief and perception, followed by emerging technologies-enabled learning (67%), mobile-enabled learning (57%) and CAL (57%)."

Discussion

Page metadata
Field Value
type claim
id dgbl-leads-participation-perception-alignment
title Digital game-based learning aligns most with practice/participation and belief/perception dimensions, while mobile-enabled learning leads access to assets
description Digital game-based learning aligns most with practice/participation and belief/perception dimensions, while mobile-enabled learning leads access to assets
status review
evidence_strength moderate
newest_evidence 2023
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — liang-2023

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