Adding distractors made the MOT game substantially more difficult for children than adults, interpreted as immature attentional inhibition of distractors¶
Claim · All claims
Evidence · 1 study · designr2·q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Additional distractors on the screen had negative consequences for children's tracking performance but less so for adults, even when tracking a single target. → Kimiko Ryokai 2013
Evidence¶
Kimiko Ryokai 2013¶
Kimiko Ryokai, Faraz Farzin, Eric Kaltman, Greg Niemeyer. (2013). Assessing multiple object tracking in young children using a game. Education Tech Research Dev. https://doi.org/10.1007/s11423-012-9278-x
q2 · i? · design · r2
Accuracy was analyzed as a function of target and distractor number (Fig. 5) for both children and adults. The article also reports that for children the presence of an additional distractor affected tracking 3 targets by 6% while adults showed a fixed performance level.
"for children, tracking a single target with 2 versus 3 distractors on the screen, reduced performance by 20 %, but dropped performance by only 10 % for adults."
Discussion¶
Learner Variables¶
- Attention — predictor: learners who differ on it differ in outcomes
Related Claims¶
- Lower eye movement consistency (higher C3 entropy) is associated with poorer selective attention and inhibitory control — related
- Interesting but irrelevant details can impair comprehension and transfer, with effects that vary with the material and the learner — related
- Noise impairs children's performance in complex listening tasks beyond simple identification, with children affected more than adults — related
- Children show larger and more sustained frontal ERP conflict effects than adults, indicating less efficient executive attention — related
- Proportion of correctly identified targets dropped linearly with game level for both children and adults, confirming the dynamic leveling technique adjusts difficulty nearly linearly
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
distractors-impair-children-more-than-adults |
title |
Adding distractors made the MOT game substantially more difficult for children than adults, interpreted as immature attentional inhibition of distractors |
description |
Adding distractors made the MOT game substantially more difficult for children than adults, interpreted as immature attentional inhibition of distractors |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2013 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kimiko-ryokai-2013 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.