Proportion of correctly identified targets dropped linearly with game level for both children and adults, confirming the dynamic leveling technique adjusts difficulty nearly linearly¶
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Evidence · 1 study · designr2·q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person
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q2 i? In both groups the proportion of correctly identified targets dropped linearly with level: adults showed a best-fit slope of -0.06 (R2 = 0.87, levels 5–10) and children a slope of -0.17 (R2 = 0.91, levels 3–9). → Kimiko Ryokai 2013
Evidence¶
Kimiko Ryokai 2013¶
Kimiko Ryokai, Faraz Farzin, Eric Kaltman, Greg Niemeyer. (2013). Assessing multiple object tracking in young children using a game. Education Tech Research Dev. https://doi.org/10.1007/s11423-012-9278-x
q2 · i? · design · r2
Regression analysis of proportion correct versus level (Fig. 4). All participants performed perfectly on levels 1–3; at level 4 the groups deviated, with children dropping to around 0.8 proportion correct, and children's performance was significantly lower than adults' at each level beyond 4.
"In children, there was a linear drop between level 3 and level 9 with a best fit linear slope of -0.17 and an R2 of 0.91. Therefore, children's performance dropped more steeply as game level increased compared to that of adults."
Discussion¶
Related Claims¶
- In one quasi-experimental VR shooting study (n = 50), reported in a review, rule-based dynamic difficulty outperformed progressive difficulty
- No consistent learning effect of repeated TrackFX gameplay was found across children, though 37% showed positive performance slopes and improvement reached an asymptote after six sessions
- Children aged 30–58 months tracked on average 1 target among 2 distractors, with a slight trend for older children to reach higher thresholds
- Adding distractors made the MOT game substantially more difficult for children than adults, interpreted as immature attentional inhibition of distractors
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
dynamic-leveling-linear-difficulty-adjustment |
title |
Proportion of correctly identified targets dropped linearly with game level for both children and adults, confirming the dynamic leveling technique adjusts difficulty nearly linearly |
description |
Proportion of correctly identified targets dropped linearly with game level for both children and adults, confirming the dynamic leveling technique adjusts difficulty nearly linearly |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2013 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kimiko-ryokai-2013 |
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