Claims

No consistent learning effect of repeated TrackFX gameplay was found across children, though 37% showed positive performance slopes and improvement reached an asymptote after six sessions

Claim · All claims
Evidence · 1 study (2 entries) · design r2 · q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Of 30 children who played more than one session, 11 (37%) had positive performance slopes, but a consistent learning effect over time was not found for all children. → Kimiko Ryokai 2013 q2 i? Regression of first versus last session threshold across thirty children revealed an essentially flat, nonlinear relationship (r = 0.029; p = 0.88). → Kimiko Ryokai 2013 (2)

Evidence

Kimiko Ryokai 2013

Kimiko Ryokai, Faraz Farzin, Eric Kaltman, Greg Niemeyer. (2013). Assessing multiple object tracking in young children using a game. Education Tech Research Dev. https://doi.org/10.1007/s11423-012-9278-x

q2 · i? · design · r2

Slope-fitting analysis of tracking threshold as a function of play session for 30 children; seventeen showed negative slopes, dominated by children who only played 2 sessions, and two showed no change.

"Thirty children played more than one session. Of these thirty, eleven (37 %) had performance slopes that were positive, with 2 children (both played 3 sessions) showing perfectly linear improvement over time with repeated gameplay (slope = 1). However, we did not find a consistent learning effect over time for all 30 children."

Kimiko Ryokai 2013 (2)

Kimiko Ryokai, Faraz Farzin, Eric Kaltman, Greg Niemeyer. (2013). Assessing multiple object tracking in young children using a game. Education Tech Research Dev. https://doi.org/10.1007/s11423-012-9278-x

q2 · i? · design · r2

First-versus-last-session regression analysis (Fig. 7); despite the nonsignificant learning effect, a select number of children improved between the first and last gameplay session, seen in points above the no-change line.

"Regression analysis on the threshold game level reached during the first versus the last session revealed an essentially flat, nonlinear relationship (r = 0.029; p = 0.88) across the thirty children."

Discussion

Page metadata
Field Value
type claim
id no-consistent-trackfx-practice-effect
title No consistent learning effect of repeated TrackFX gameplay was found across children, though 37% showed positive performance slopes and improvement reached an asymptote after six sessions
description No consistent learning effect of repeated TrackFX gameplay was found across children, though 37% showed positive performance slopes and improvement reached an asymptote after six sessions
status review
evidence_strength weak
newest_evidence 2013
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — kimiko-ryokai-2013, kimiko-ryokai-2013-2

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