Success of e-learning implementation depends on facilities, management ability, learners' 21st-century technology skills, ease of use, pedagogic focus, collaboration, content quality, and user satisfaction¶
Claim · All claims
Evidence · 1 study (2 entries) · quant-synthesisr1·q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? An increase in facilities and development of e-learning management ability is needed for maximum usage of e-learning, with students' technology skills a key factor. → Daryanto 2022
q2 i? Other influencing factors are easy-to-use technology, a pedagogic focus on learners, collaboration and communication between students and teachers, learning content, and user satisfaction. → Daryanto 2022 (2)
Evidence¶
Daryanto 2022¶
Daryanto, E., Siregar, B., & Januariyansah, S. (2022). A meta-analysis of the e-learning influence on Vocational Education and Training (VET): Preliminary study of virtual to actualization. International Journal of Education in Mathematics, Science, and Technology (IJEMST), 10(3), 710-721. https://doi.org/10.46328/ijemst.2509
q2 · i? · quant-synthesis · r1
Narrative discussion in which the review attributes this finding to Eze et al. (2018): "an increase in facilities and development of management ability of e -learning is needed" for maximum usage, with 21st-century technology skills named as a key factor.
"The following finding shows that an increase in facilities and development of management ability of e -learning is needed to get the maximum usage of e -learning (Eze et al., 2018)."
Daryanto 2022 (2)¶
Daryanto, E., Siregar, B., & Januariyansah, S. (2022). A meta-analysis of the e-learning influence on Vocational Education and Training (VET): Preliminary study of virtual to actualization. International Journal of Education in Mathematics, Science, and Technology (IJEMST), 10(3), 710-721. https://doi.org/10.46328/ijemst.2509
q2 · i? · quant-synthesis · r1
Narrative review discussion attributing factors to Regmi & Jones (2020), plus the article's statements that learning content is crucial and that success "is greatly influenced by user satisfaction" (citing C. R. Choi & Jeong, 2019).
"Besides that, other factors that influence e-learning are the technology that is easy to use; the position of learners should be focused on pedagogic; and there is collaboration and communication between students and teachers (Regmi & Jones, 2020)."
Discussion¶
Related Claims¶
- The review reports that role-playing exercises significantly enhanced students' 21st-century skills including communication, collaboration, and critical thinking — related
- Primary barriers to infusing 21st century skills are psychological, political, and cultural rather than conceptual, technical, or economic — related
- Ongoing technical and pedagogical support plus ample mathematics resources were the two elements teachers identified as key to successful implementation — related
Page metadata
| Field | Value |
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review |
generated |
by process:wiki-ingest on 2026-10-31 |
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