Claims

Ego orientation and need for cognition did not significantly contribute to predicting gaming engagement

Claim · All claims
Evidence · 1 study · associational r2 · q2
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Ego scores and need for cognition scores were dropped from the regression model due to lack of significant F change, so neither significantly predicted engagement. → Bobby Hoffman 2010

Evidence

Bobby Hoffman 2010

Bobby Hoffman, Louis Nadelson. (2010). Motivational engagement and video gaming: a mixed methods study. Education Tech Research Dev 58:245-270. https://doi.org/10.1007/s11423-009-9134-9

q2 · i? · associational · r2

Null result from the stepwise regression with 189 participants: two candidate predictors failed to add significant F change and were removed. The article reports no effect size for these dropped predictors, so the finding indicates non-detection, not a measured small effect.

"Ego scores and need for cognition scores were dropped from the analysis due to lack of significant F change to the overall regression model."

Discussion

Page metadata
Field Value
type claim
id ego-nfc-dropped-from-engagement-model
title Ego orientation and need for cognition did not significantly contribute to predicting gaming engagement
description Ego orientation and need for cognition did not significantly contribute to predicting gaming engagement
status review
evidence_strength moderate
newest_evidence 2010
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — bobby-hoffman-2010

Frontmatter is the page's machine-readable record — see the Schema & Guide.