Video game engagement is predicted by hours of play, playing with others, gender, and task orientation, with hours of play the strongest predictor¶
Claim · All claims
Evidence · 1 study · associationalr1·q2
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person
Subclaims¶
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q2 i? In a stepwise linear regression, hours played per week was the most accurate predictor of engagement, followed by playing with others, gender, and task scores, all significant contributors to the model. → Bobby Hoffman 2010
Evidence¶
Bobby Hoffman 2010¶
Bobby Hoffman, Louis Nadelson. (2010). Motivational engagement and video gaming: a mixed methods study. Education Tech Research Dev 58:245-270. https://doi.org/10.1007/s11423-009-9134-9
q2 · i? · associational · r1
Stepwise linear regression on self-report data from 189 participants, with engagement (Video Game Play total score) as the dependent variable. Hours per week entered first (R²Δ = .251, p = .001), then gender, plays with others, and task scores; the description reports "the most accurate predictor of video game engagement was the number of hours played per week".
"Based upon beta coefficients the most accurate predictor of video game engagement was the number of hours played per week, followed by playing with others, with gender, and ego scores contributing the least, but still significantly to the overall model (see Table 5)."
Discussion¶
Related Claims¶
- Players decided to engage in gaming primarily for escapism and fun, social connectivity, and achievement of task-related goals through control
- Male participants were almost twice as likely as females to be engaged in gaming
- Video game skill and time spent playing are associated with gaming motivations
- An eight-week commercial video game intervention produced significant gains on all three measured graduate skills relative to control, totalling about 14 hours of play — related
- Ego orientation and need for cognition did not significantly contribute to predicting gaming engagement — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gaming-engagement-regression-predictors |
title |
Video game engagement is predicted by hours of play, playing with others, gender, and task orientation, with hours of play the strongest predictor |
description |
Video game engagement is predicted by hours of play, playing with others, gender, and task orientation, with hours of play the strongest predictor |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2010 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bobby-hoffman-2010 |
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