The number of far failures — cycles ended by incorrect collection and/or time running out — was negatively correlated with pre-post learning gains in Progenitor X¶
Claim · All claims
Evidence · 1 study · associationalr1·q2·i2medium
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person
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q2 i2 Far failures across all cycles were negatively correlated with learning as measured by pre-post tests (r = -.2788), while total failures, cycles started, successful collects, and cycles completed showed no correlation with gains. → Richard Halverson 2012
Evidence¶
Richard Halverson 2012¶
Richard Halverson, Elizabeth Owen, Nathan Wills, R. Benjamin Shapiro. (2012). Game-Based Assessment: An integrated model for capturing evidence of learning in play. ERIA Working Paper. http://www.eriainteractive.com/index.php
q2 · i2 · associational · r1
Analysis of play data from 39 students distinguishing near failure (correct set-up but health runs out) from far failure (incorrect collection and/or time runs out). Far failures correlated negatively with pre-post gains (r = -.2788); other play indicators showed no correlation.
"We also found that the number of “far failures” for players across all cycles was negatively correlated with learning as measured by the pre-post tests (r = -.2788; p=?)."
Discussion¶
Related Claims¶
- Number of cell-cycle starts and cell-cycle destroys in Progenitor X were negatively correlated with pre-post learning gains, while total cycle starts across the game were not
- Aggregate play-efficiency measures in Progenitor X were not correlated with pre-post learning gains, except for efficiency in the final organ boss level (r = .3219)
- After playing Progenitor X over three weeks, 39 middle and high school students showed a statistically significant 11% pre-post gain in stem-cell science content knowledge, in a one-group design with no comparison
- Upper-quartile and lower-quartile learning-gain players showed opposite correlations between cell-cycle activity and learning, and lower-quartile players had more far failures (7 vs 2.3 average cycles) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
far-failure-negatively-correlated-with-learning |
title |
The number of far failures — cycles ended by incorrect collection and/or time running out — was negatively correlated with pre-post learning gains in Progenitor X |
description |
The number of far failures — cycles ended by incorrect collection and/or time running out — was negatively correlated with pre-post learning gains in Progenitor X |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2012 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — richard-halverson-2012 |
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