Claims

Upper-quartile and lower-quartile learning-gain players showed opposite correlations between cell-cycle activity and learning, and lower-quartile players had more far failures (7 vs 2.3 average cycles)

Claim · All claims
Evidence · 1 study · design r2 · q2 · i3 large
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i3 Upper-quartile players' cell starts correlated positively with gains (r = .7059) while lower-quartile players' correlated negatively (r = -.8641); lower-quartile players averaged 7 far-failure cycles versus 2.3 for upper-quartile players, with comparable total failures. → Richard Halverson 2012

Evidence

Richard Halverson 2012

Richard Halverson, Elizabeth Owen, Nathan Wills, R. Benjamin Shapiro. (2012). Game-Based Assessment: An integrated model for capturing evidence of learning in play. ERIA Working Paper. http://www.eriainteractive.com/index.php

q2 · i3 · design · r2

Quartile comparison of 10 upper-quartile students (averaging a 33% increase) and 10 lower-quartile students (averaging a 17% decrease) in pre-post gain (Table 4, α = .10). Far-failure cycles correlated positively with gains in the upper quartile (r = .5796) and negatively in the lower (r = -.9408).

"On average, students in the lower quartile had 7 cycles of far failure, while upper quartile students only had 2.3 cycles. Since both groups had comparable total NUMBERS of failures, the lower quartile had a greater proportion of far failures;"

Discussion

Page metadata
Field Value
type claim
id quartile-far-failure-contrast
title Upper-quartile and lower-quartile learning-gain players showed opposite correlations between cell-cycle activity and learning, and lower-quartile players had more far failures (7 vs 2.3 average cycles)
description Upper-quartile and lower-quartile learning-gain players showed opposite correlations between cell-cycle activity and learning, and lower-quartile players had more far failures (7 vs 2.3 average cycles)
status review
evidence_strength moderate
newest_evidence 2012
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — richard-halverson-2012

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