Claims

After playing Progenitor X over three weeks, 39 middle and high school students showed a statistically significant 11% pre-post gain in stem-cell science content knowledge, in a one-group design with no comparison

Claim · All claims
Evidence · 1 study · design r2 · q2
Currency · newest study 2012 · checked against its sources 2026-10-20 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Students who played Progenitor X over a three-week period showed a statistically significant increase in stem-cell science content knowledge (11% gain, p=.01). → Richard Halverson 2012

Evidence

Richard Halverson 2012

Richard Halverson, Elizabeth Owen, Nathan Wills, R. Benjamin Shapiro. (2012). Game-Based Assessment: An integrated model for capturing evidence of learning in play. ERIA Working Paper. http://www.eriainteractive.com/index.php

q2 · i? · design · r2

Pre-post analysis of 39 middle and high school students who played Progenitor X over a three-week period, each completing a brief assessment before and after play. The article reports "a statistically significant increase in scores (11% gain, p=.01)"; no effect size is printed. There was no control or comparison group, so the gain cannot be attributed to the game itself, although the authors read it that way.

"The pre-post tests indicated that players learned stem-cell science content as a result of play. Players had a statistically significant increase in scores (11% gain, p=.01)."

Discussion

Page metadata
Field Value
type claim
id progenitor-x-play-significant-prepost-gain
title After playing Progenitor X over three weeks, 39 middle and high school students showed a statistically significant 11% pre-post gain in stem-cell science content knowledge, in a one-group design with no comparison
description After playing Progenitor X over three weeks, 39 middle and high school students showed a statistically significant 11% pre-post gain in stem-cell science content knowledge, in a one-group design with no comparison
status review
evidence_strength moderate
newest_evidence 2012
source_checked 2026-10-20
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — richard-halverson-2012

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