Nearly all reviewed serious games include game mechanics providing freedom of gameplay, most commonly choice options, interactive elements, and free exploration¶
Claim · All claims
Evidence · 1 study · quant-synthesisr2·q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? All but two of the reviewed studies included game mechanics giving some freedom of gameplay, with multiple-option choices and interactive elements the most frequent across cognitive skills and knowledge. → Bijl 2024
Evidence¶
Bijl 2024¶
Bijl, A., Veldkamp, B. P., Wools, S., & de Klerk, S. (2024). Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Education Tech Research Dev, 72, 2041–2064. https://doi.org/10.1007/s11423-024-10362-0
q2 · i? · quant-synthesis · r2
The review's freedom-of-gameplay synthesis (Table 9) tallies mechanics per competency type, including choice between multiple options (n = 14 for both cognitive skills and knowledge), interactive elements, and free exploration. It states "all studies included in the review but two include game mechanics to give some freedom of gameplay".
"Second, all studies included in the review but two include game mechanics to give some freedom of gameplay (Table 9)."
Discussion¶
Related Claims¶
- Serious games can provide an authentic physical context and task for professional competencies, though a small number of successful games used neither — related
- Serious games are frequently successful in teaching, training, or assessing professional competencies, with reported success rates of 84% for cognitive skills, 83% for knowledge, and 100% for motor skills — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
freedom-of-gameplay-mechanics-common |
title |
Nearly all reviewed serious games include game mechanics providing freedom of gameplay, most commonly choice options, interactive elements, and free exploration |
description |
Nearly all reviewed serious games include game mechanics providing freedom of gameplay, most commonly choice options, interactive elements, and free exploration |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bijl-2024 |
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