Claims

Serious games are frequently successful in teaching, training, or assessing professional competencies, with reported success rates of 84% for cognitive skills, 83% for knowledge, and 100% for motor skills

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Across 56 reviewed studies, the large majority reported serious games successful for the targeted professional competency, with success rates of 84% (cognitive skills), 83% (knowledge), and 100% (motor skills). → Bijl 2024

Evidence

Bijl 2024

Bijl, A., Veldkamp, B. P., Wools, S., & de Klerk, S. (2024). Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Education Tech Research Dev, 72, 2041–2064. https://doi.org/10.1007/s11423-024-10362-0

q2 · i? · review · r2

Systematic review of 56 studies (published 2006–2020) on serious games for professional competencies. The review reports the proportion of studies per competency type meeting its success criteria, quoting that "84%, 83%, and 100% reported research results showing the SG was successful". Success was defined as significant improvement or a significant relationship with a validated measure.

"Divided over the type of professional competency evaluated, 84%, 83%, and 100% reported research results showing the SG was successful for cognitive skills, knowledge, and motor skills respectively"

Discussion

Page metadata
Field Value
type claim
id serious-games-successful-professional-competencies
title Serious games are frequently successful in teaching, training, or assessing professional competencies, with reported success rates of 84% for cognitive skills, 83% for knowledge, and 100% for motor skills
description Serious games are frequently successful in teaching, training, or assessing professional competencies, with reported success rates of 84% for cognitive skills, 83% for knowledge, and 100% for motor skills
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — bijl-2024

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